MAJOR DESIGN PROJECT REPORT

MAJOR DESIGN PROJECT REPORT 
IN THEIR SHOES:
CHRONICLES OF THE DESIGNED EMPATHIC RESPONSE
Project Brief
Setting the Grounds for Research
     The study is anchored to DDM002 (Sustainable Design Principles, Practices and Perspectives). It partially charted the shared practices between vernacular and sustainable design. Partially, for there is a multitude of strains present, although mutually co-existing the study eventually focused on one strand, participatory approaches. The results were divided into three major headings: ways of engagement, systems of collaboration and scalar thinking. These three headings rendered form and structure to the over all study results and summarily identified them into distinct categories of a whole. Based primarily on desk research, special articles, a few books and short passages in a picking of major sustainable design literature the results were synthesized by using triangulated inferences. The slight drawback, relating more to the research methods than results, is that the output is clearly very sensory and yet the process by which they were discovered was lacking in the experiential and experimentation. For this reason, this has been one of the main cornerstones of this major design project, to formulate a fully sensory, experimental and most importantly, practical presentation of the DDM002 research findings. 

   As a practical output, it followed an outline of procedures that has been drafted together with various stakeholders and partners. This periodical and cumulative dialogue was crucial to the study, as “participatory” is at the heart and soul of the research, its main driving force. In an attempt for procedural transparency the main output was structured to show the reader the sequential stages of the project with a highlight on the the ways partners and stakeholders had been engaged.
Setting the Tone of the Research 
     The study can be fully divided between the sensorial and the experiential or in between, the distinction between the two can be striking as well as blurry. It’s within and in between this very definitive realms that the entire research can be navigated. This rendered a flexible guideline for organisation; from the right methodologies to the concept for the design output. It has been the overall guiding principle. 
Sensorial - Not only as a tone but as an overall study aim, the research has been conducted following the intricacies of the felt world, physical or otherwise. Various media has been introduced mostly focusing on the visual being the easiest and most effective platform. Articles were also written to illuminate further the attempt of what had been captured visually. As an aid to the emotions, the written word has been coined to succinctly make manifest abstractions, what photos may sometimes be hard at expressing. 
Experiential - The senses and the experience are always synchronized. However, not to be treated as conjoined, experiential in this study was embedded more on the application stage of the project output. The encouragement to try the suggestions compiled by the project study is a good example of this. Moreover, it’s also the invitation to participate in the development of the design output and taking it further, to compel the passionate readers to take a similar design journey and contribute to the collective knowledge. 
Research Methodologies
      The items identified under the three main categories of the DDM002 results (ways of engagement, systems of collaboration and scalar thinking) was meant to be given a “face”, a story and at the same time see how they are implemented, or if they are effective at heightening the level of participation altogether. These methods had delivered relevant information - appealing both to the senses and the experience. 
Key Informant Interviews (KII) - hearing people’s stories added the best value to this study. At some point these interviews appeared to be more apt to be referred to as “testimonials”, after all, the ideas and concepts they describe reinforce each other. Surprising how ideas coexist in between fields, no matter how remotely connected these fields are- good ideas travel and endure. Videotaped interviews capture their experiences, although not entirely, in a form where more people can benefit from the wisdom of their habits as experts. 
Photo Documentation- Field work, just by its very name is defined by the surroundings, the physical context, or simply the “field”. It was necessitated that the environment, or to be more precise, the landscapes be documented as well, it being the other half of the information. Interviews and surveys are fully contextualised once they are presented with photos of the, rightfully so. 

Desk Research - Local (Philippine) publications on vernacular design added up to the review of related literature complied for DDM002. 

Focused Group Discussion (FGD) - The FGD was conducted right at the start of the data gathering. Together with several project managers representing different groups within the non-profit sector we went through the findings in DDM002 to either trim down or add up to the identified participatory approaches. The results, the group agreed, are just recommendations as the field work and immersion may generate more input than the FGD. Steps on how to transform the data into a useful and practical form were initialised through SWOT (Strengths, Weaknesses, Opportunities and Threats) analysis. Finally the discussion turned into a networking session with all the participants contributing their resources as well as contacts who can aid the completion and implementation of the project. 
     These methods, for their inherent reliability has been used the whole time. However, it must be mentioned that a significant part of the project were informed by unplanned events, almost serendipitous, from dinner discussions, gallery and museum visits to random conversations proving how methodologies need not be rigid, least risk missing otherwise essential information. For transcriptions, videos and a lengthier discussion please refer to the appendix blog site: http://ddm003.blogspot.com


Process

     While the project started out as an outflow of a previous study, much has been learnt from the field work that was conducted in the Philippines. In retrospect much of the data gathering relied heavily on experimentation. Of decisions changed every time a significant development has been reached. In the course of finding the best set of participatory approaches borne out of the vernacular design practice what it generated instead is another position in the dialogue, the importance of an enhanced empathetic ability (receptivity) of designers or program implementers as the first crucial step in ensuring a truly participatory form of design. This development is described at length in the appendix (see: http://ddm003.blogspot.com/2010/09/phase-i-research-was-commenced-at-start.html ). 
     It was necessitated to formulate a second phase, just to signify a slight change of thesis directions. With the realisation that inculcating empathy in designers is a more immediate topic for development the orginal aim had to be reconfigured. What transpired from the retrofitting was somehow, a conglomeration of the generated thesis directions. The focus for the compilation of participatory approaches changed to a compilation and investigation of the underlined participatory approaches to inculcate, enhance and develop empathy in designers/program implementers. Of the items discussed in DDM002, four was chosen (through FGD and desk research triangulation) as the strongest and has most potential: immersion, story telling, role play and shadowing. 
    The literature foundations started in DDM002 was further reinforced by another set of desk research to cover a more robust thesis direction. The available information on empathy in design  is comparatively more extensive than those of vernacular or participatory design, adding strength to the existing references. 
Project Output 

    The main project output is essentially along the lines of public service design. Its primary purpose is to inform/educate and build capacities. The blog site is only the initial step in what is envisioned to be a co-designed repository, training, research and development site on the “empathic response” to truly participatory approaches. “Everything designed goes on designing” (Fry, 2009: 56) can never be more applicable than now. The current network of beneficiaries include virtually all designers who recognise the importance of empathy in creating  and attaining an ideal participatory level in designing, program managers, non-profit as well as government groups, marketing specialists, virtually anyone who is interested in the subject. 

Limitations/Challenges

     The first barrier that has been identified was that the field research is based solely in the Philippines. So it can be instantly deduced that the output (as well as the journey details) are only applicable to the country, or places with similar characteristics for example, developing countries. Taking this into consideration, a section of the output was based on literature gathered from authors writing for the developed country settings to balance the mix of voices and opinions. Another limitation is the lack of financial resources to up a fully functional flash website that realises the main aim of the project. This vision of the website has been temporarily transformed into a blog site which contains (in high fidelity) the sections, parts and functions of the website once it is upped. 
Future Directions 

       In the long run, the blog site will need to have a more permanent and comprehensive venue where it can sustain its projected growth. A website that successfully integrates a feedback system (for comments, suggestions and forum discussions of site visitors), online library of published material (on “empathic response”, vernacular, sustainable and participatory designs), interactive training programs on program facilitation and continuing the functions now seen in the blog site. 

Reflections 
Discovering the Design Dimension 

   What makes this research a design research? A person looking outside the design discipline would have easily identified the project undertaking as any social science research, and all things considered they are somehow right. As the researcher it got me thinking, “Where does the design dimension exist?” Well its not found in the problem. Just like what has now been extensively discussed by design scholars and luminaries like Tim Brown (design thinking) any problem is a design problem. It is in the way we deal with the problem that the design dimension is not only seen, but deeply felt. And this research has aided me a lot in redefining my idea of design. Of how it can no longer be isolated within a discipline, a field or a marketing tool. Of the need to restructure our idea of it starting with using design skills in addressing non-traditional design briefs. After completing the blog site, it dawned on me that three of my project outputs for the DDM series is embedded in the solution set, a work of someone who has greatly valued the power of systems thinking. This also made me rethink my idea that I have been aimlessly floating around the designing for sustainability dialogue space, never finding a comfortable space to park in. Certain ideas, concepts in DfS can be entirely disparate but once we convince ourselves that the nature of ideas creation and development follows a cyclic pattern then it would be not be as hard to think that what we design now at point A will, at a specific time in the future, be at point Z; it just really needs time and people thinking about it to uncover the linking points in between. 
Conclusion
    This research has proven the power of design in formulating practical, easy and universal means in addressing issues of social, environmental and sustainable nature. After a random survey conducted to elicit general reactions from a sample set of people from different backgrounds within the 20-35 age the following comments emerged: “clear”, “user-friendly”, “well-considered exercises”, “educational”, “good design”. And a feedback from the FGD participants generated the following remarks: “has potential”, “very useful”, “well designed but not intimidating” and “helpful”. Inferring, the goal of the research was achieved. By organising the information from the previous study, field notes by simply weaving together stories of the various personalities that has in some way or another informed this study we were able to create a handiwork that exemplifies the true value of design thinking “to translate observations into insights, and insights into products and services that will improve lives” (Brown, 2009: 49). 



REFERENCES
Brown, T. (2009) Change by Design. New York : Harper Business
Fry, T. (2009) Design Futuring: sustainability, ethics and new practice. New York : Berg 
Kouprie, M. and Visser, F. S. (2009) A framework for empathy in design: stepping into and out of user’s life. [Online] Available from:  
http://www.informaworld.com/smpp/section?content=a910984880&fulltext=713240928

Thesis Dissertation Development


PHASE I and II : General Thesis Development 
Phase I 
    The research was commenced at the start of the second term as part of the Sustainable Design Principle, Perspe ctives and Practices (DDM002) module. The experience was set to find a stable network of interrelated ideas in otherwise disparate learnings from vernacular and sustainable designs. The majority of the study was based on scant written work that represents the limited scholarly pieces on vernacular design and the recently emerging research on sustainable design. The main objective of the study was to investigate the shared practices between vernacular and sustainable design,and to possibly create a guiding rubric or a paradigm that can reinforce both studies in terms of structure and a clearer ontology. 
DDM002: Sustainable Design Principles, Perspectives and Practices Output.
Charting reinforcing practices for the participatory approach within the current studies in vernacular design. 


     It also tries to bring the studies closer to not only designers but to the general population the fact that sustainable design is not a conception of the modern world. Our ancestors had (and some people still carry on their traditions) successfully sustained their civilisations guided solely by what we now refer to as vernacular design. 
     Linking these disciplines together sheds light to a confusing network of theories already observed but are sometimes redundant and are observed to be more effective when integrated. 
     The research directions were defined by focusing on the participatory approaches of both VD and DfS. Participation, multi-laterally was found to be a key to establishing strong connections among program stakeholders. The linkages are forged during the engagement activities as well as by managing systems of collaboration. 
    The methodologies inherently ingrained in vernacular design was found to be the most participatory of all the present schools of thought and are subscribed to be adapted to the participatory approaches of DfS.

Phase II

PHASE II : Continuing the "Discovery" Stage 
    The research design of the DDM003 (major design project) has been anchored on the findings described in 002. It was meant to explore a practical angle to the findings; first by testing the results further, then reinforcing the claims, and finally to design a public, online database of proven engaging and truly participatory design methodologies for the use of all relevant stakeholders. The data gathering was commenced with a focused group discussion between project managers of different non-profit organisations based in Manila. The FGD turned out to be an exploratory meeting that delved into the various ways where the thesis can be directed and conducted. Scoping reports had been crucial in shaping and later informing the development of the thesis topic. These scoping reports became brief, modified “ethnographic design” research that made it possible to formulate observations (and later conclusions) that are assumed to be sensitively and holistically considered. KII, ad hoc immersions, and photo documentation were part of a series of methods employed. The areas for study were several provinces in Mindanao Island, Philippines--host to a massive third party intervention and grassroots development work mainly involving indigenous peoples and peoples in conflict. Chronicling the participatory practices of the identified organisations reaped common key learnings. Among these, integration of values, emerged focal.
Phase III
Processual 
    Echoing the findings in DDM002, the process was again highlighted as a crucial component in the participatory approach. This time integrating values became the primary benchmark for deciding whether programs are effectively set into the beneficiaries. It must also be noted that this process has to be iterative, and repetitions must be embedded in all points of participation from ice breakers during workshops to simple verbal reminders in order to ensure that the message was being put across. 
PHASE III : "Development" of the output and projected "Delivery"

    In sync with the topic, the audience for this study had continuously evolved. The compilation of participatory approaches formulated on the second phase targeted the non-profit organizations, development workers and their client communities as study audience and to a certain point as project beneficiaries (as design output was envisioned to be of practical use). After finalizing research directions and choosing a single, outstanding data thread a third phase for the study had to be established to signify the development. From having several groups as study audience, the shift in topic thread also trimmed down entities to whom the project will be of best use. The focus was directed on designers. 


Toolkit Blog Site: http://empathicprojections.blogspot.com/

Reflection: Design Intervention

Mimicry - Art installation inside the University of the Philippines - Diliman 

   An intervention should be something that either mimics the context it is made for, or reinforces its inherent strong points. 


Toolkit Blog Site: http://empathicprojections.blogspot.com/

Project in Photos II


1. Ceiling design of "Kublai" a vernacular-themed hotel and restaurant featuring the endemic designs of Davao and its rich network of indigenous peoples groups. 

2. Antropomorphic jars found in Maitum, Sarangani. The discovery of the archaeological site has suddenly placed Maitum, a once backwards hamlet into the tourism spotlight prompting government offices to formulate a sustainable development plan to preserve the current social fabric while embracing the changes brought about by the tourism-based economic boom. 

3. BJA (Barangay Justice Advocates) is one of the several programs under Kalinaw sa Mindanao (Peace in Mindanao) that seeks to devolve peace building functions to local figures of authority while building capacities. 

4. The Philippine Eagle Center is one of the most successful model of a fully externally funded non-profit organisation. More than a decade in operations the conservation group is facing severe financial drought, their existence solely based on dole outs by private companies. 

5. Samal Island in Davao City is disputed to be modeled on a sustainable economic development plan. Results are expected to be seen in a couple of years. 

6. Trade fairs in city centres acts as local conduits for several groups to exchange not only wares but traditional knowledge. The Kadayawan fair in Davao City brings together all social sectors into looking at the sustained interaction with the City's IP groups. 

Case Study 3 - Sustaining Engagement


 Collection of crafts and material culture of the southern and northern 


           Mindanao tribes on display at the Museo de Oro

Cagayan de Oro City, Philippines

“Our methods are participatory” 
Dr. Erlinda Burton, curator of Museo de Oro and former director of the Research Institute of Mindanao Culture (RIMCu), has always espoused the importance of the participatory approach to her applied development projects. In this interview she detailed the process and methodology that she observed in one of her major projects, the community development program for the Matigsalug Manobos in Valencia, Bukidnon, Philippines. 
After visiting a community of Matigsalug Manobos in San Fernando, Bukidnon Dr. Burton and her then anthropology students initially decided to take on the infrastructure development of the area. However they soon realised after several community consultations that the needs of the community goes way beyond the provision of basic infrastructures. The venture was jump-started through the networking efforts of Dr. Burton’s team who went out of their way to gather whatever little aid they chanced upon, including an intra-school fund drive. The intervention had to be considered as immediate, emergency even, but this was no excuse not to plan the intervention as systematically, sensitively  and holistically as the circumstances then granted. The team organised the consultation process in what now appeared to be five different stages. 
What is your problem? 
During the first community consultation the majority of the members of the community were present, lead by their respected elders. The first question Dr. Burton recalled asking them was, “what is your problem?”. Instead of asking directly what they need (where there is a risk of misinterpretation of data) asking them their most pressing issue painted a more precise canvas of their woes and hence their most prompt needs. The table below summarises the initial findings. 

No
Problem/Issue
Identified Need 
1
I want to learn how to read and write
Education/Literacy
2
We always get sick 
Health and Sanitation 
3
We don’t have any income 
Livelihood 
4
Our surroundings 
Protection of Ancestral Domains 
Table I Summary of Initial Consultation Findings 
Can you help us? 
The most significant milestone the program reached was when the community, after the problems (needs) had been identified, collectively asked for help, “Can you help us?”. So trusting the expectations check has been administered and all parties concerned had a clear idea where they are positioned in the system of flows the project was initialised. It should be noted says Dr. Burton that the desire for help should come from the stakeholder and should never be assumed. If it doesn’t automatically spring out this desire can be made “manifest” through effective facilitation, making the client community recognise the need to which they are blind to. By reiterating that they are the party in need of and requiring aid will they understand that everything that will transpire henceforward are FOR them. 

Which do I need first? 
Considering the financial state of the program seven years ago it was necessitated that the needs be met depending on the degrees of immediacy, prioritisation was key. Based on the workshops that were conducted by the team there were four pressing needs they want to direct attention to: livelihood, education, health and environmental protection and conservation (in decreasing order). From here it was clear that the first program focus on livelihood. 
With a partnership forged with Salamanca University in Spain the program was graced with a decent amount of funding to slowly implement the programs. The service rendered by a graduate anthropologist from Xavier University who volunteered as a community organiser significantly embed the presence of Dr. Burton’s team in the tribal village, trust was established. 
Inculcating sense of ownership: an iterative process
Just by asking the community what exactly are their most pressing issues/problems the cornerstone of the program was cast. It should be highlighted that only through inculcating a “sense of ownership” that development programmes can thrive, survive even. Dr. Burton emphasised the need to constantly remind the program beneficiaries that the program is theirs,  this can be done most effectively through non-verbal means. Making the community part of the program implementation has always been effective in inculcating a sense of ownership, among many others. A very good example of this given by Dr. Burton was their move to enlist the community in constructing their own water supply/irrigation system. During the inauguration ceremony after the tap was turned open and water gushed out, the Matigsalug Manobos were in tears as if competing with the flowing water. 
We want a People’s Organisation (PO)

“We were surprised when they said they want to form a PO, just when we were about to suggest it to them”. When the people started mobilising themselves one could have easily discerned the brimming sense of empowerment they have created for themselves Dr. Burton noted. There were a few times that the community went overboard citing instance when they asked if they can put up a cooperative. Due to the requirements this would entail including a more complicated profit sharing scheme, auditing and bookkeeping the team decided that the community is still unfit to undertake the proposed venture to which the community conceded after a lengthy explanation. 
Evaluation 
If we count the number of Matigsalug Manobo kids that the program was able to send to school, intricacy of the irrigation system or how many adults can now read and write then it can be easily inferred how successful the programs implemented has been. These however are not the lone indicators, if not most telling. Dr. Burton stressed the importance of noting the little moments in each Manobo’s life that they thought and believe that they are better than they thought they are (or made to believe they are). Building capacities should not only be treated collectively, for it to be truly appreciated in its sheer mass it should first be broken down into its individual components and appreciate how each part informs the completeness of the whole. Besides, these little moments of joy is what keeps us organisers from going on and on and on, she concluded.